Scooby-Doo, Where Are You! is the first incarnation of the long-running Hanna-Barbera Saturday morning cartoon series Scooby-Doo!. Created by Joe Ruby and Ken Spears, it premiered on CBS, on September 13, 1969. It ran for two seasons for a total of 25 episodes. Its final first-run episode aired on October 31, 1970.

Eight years later, nine episodes from the 1978 season of a later Scooby-Doo incarnation, first run on ABC, were originally broadcast using the 1969 Scooby Doo, Where Are You! opening and closing sequences (in an attempted stand-alone series revival that was pulled and eventually retooled a season later as Scooby-Doo and Scrappy-Doo when Scrappy-Doo was added to the cast).[1] The entire 1978 season (which completed its run as part of Scooby's All-Stars and was later syndicated as part of The Scooby-Doo Show) is sometimes marketed as the third season of the original Where Are You! series.

The series aired in re-runs on Cartoon Network from 1992 until 2013. It first aired on Boomerang from its launch on April 1, 2000 until October 2, 2016. It aired on October 31, 2016 for Halloween 2016, and officially returned to Boomerang's line-up on November 7, 2016 until December 4, 2016, where it was replaced by The Sylvester and Tweety Mysteries. The series again returned on March 6, 2017, replacing Peanuts, Shaun the Sheep, and The Flintstones.

Premise and format Edit

The seies follows the Mystery Inc. gang, which is composed of teenagers Fred Jones, Daphne Blake, Velma Dinkley, Shaggy Rogers, and a cowardly, clumsy Great Dane named Scooby-Doo.

Scooby-Doo! creators Joe Ruby and Ken Spears served as the story supervisors on the series.[2] Ruby, Spears, and Bill Lutz wrote all of the scripts for the seventeen first-season episodes, while Lutz, Larz Bourne, and Tom Dagenais wrote the eight second season episodes with Ruby and Spears. The plot varied little from episode to episode. The main concept was as follows:

  1. The gang is driving in the Mystery Machine, returning from or going to a regular teenage function, when their van develops engine trouble or breaks down for any of a variety of reasons (overheating, flat tire, out of gas, etc.), in the immediate vicinity of a large, mostly vacated property (ski lodge, hotel, factory, mansion, cruise ship, etc.).
  2. Their (unintended) destination turns out to be suffering from a monster problem (ghosts, Yetis, vampires, witches, etc.). The gang volunteers to investigate the case.
  3. The gang splits up to cover more ground, with Fred and Velma finding clues, Daphne finding danger, and Shaggy and Scooby finding food, fun, and the ghost/monster, who chases them. Scooby and Shaggy love to eat, including dog treats called Scooby Snacks which are a favorite of both the dog and the teenage boy.
  4. Eventually, enough clues are found to convince the gang that the ghost/monster is a fake, and a trap is set (usually by Fred) to capture it; or, they may occasionally call the local sheriff, only to get stopped by the villain half-way.
  5. If a trap is used, it may or may not work (more often than not, Scooby-Doo and/or Shaggy falls into the trap and/or they unwittingly catch the monster another way). Invariably, the ghost/monster is apprehended and unmasked. The person in the ghost or monster suit turns out to be an apparently blameless authority figure or otherwise innocuous local who is using the disguise to cover up something such as a crime or a scam.
  6. After giving the parting shot of "And I would have gotten away with it too, if it weren't for you meddling kids", the offender is then taken away to jail, and the gang is allowed to continue on the way to their destination.

Sources Edit

  1. Lenberg, Jeff (2006). The Encyclopedia of Animated Cartoons. New York: Facts of File. ISBN 0-8160-6599-3. pp. 618–619.
  2. Shostak, Stu (05-02-2012). "Interview with Joe Ruby and Ken Spears". Stu's Show.

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